Wednesday, 12 February 2014

Workshop 3 - Coding

Seymour Papert
  • Developed constructionism while at MIT, based on the work of Piaget in constructivism (children constructing knowledge through active experience and reflection). 
  • Used this to develop the Logo programming language - a way for children to improve the way they think about and solve problems - Logo Turtle
  • Collaborations with Knowledge Machine and Lego
Constructionism
  • inspired by the belief that children construct mental models in order to understand the world (constructivism)
  • learning is most effective when children are active in making objects in the real world
“Constructionism—the N word as opposed to the V word— shares
contructivism’s view of learning as “building knowledge structures” through progressive internalization of actions… It then adds the idea that this happens especially felicitously in a context where the learner is consciously engaged in constructing a public entity, whether it’s a sand castle on the beach or a theory of the universe" ( Papert, 1991)


Coding - Beebot


Apps for Computing
  • Hour of Code
Simple programming, could be used as an intro to other programs such as Scratch.
  • World of Goo

Problem solving, team work

  • Daisy the Dinosaur
Introduction to coding. Step by step instructions to gradually build up sequences. Good starter for other coding apps and computing programmes.
  • iMovie
Children can film and edit their own stories. Can be used to support sequencing and story telling.
                   

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